eiahmon: (Dracula)

So quite some time ago, I created an amplified world in Minecraft to have some fun in. For those that don't know, amplified worlds have terrain that is just insane. Mountains that soar up to the build limit, large valleys and gullies, steep cliffs, awesome overhangs, amplified worlds have 'em all, and they are awesome to play. (Even though you MUST be playing on a gaming tower, because generating them requires so much power.)

Keep reading. Trust me, you'll love this. )

eiahmon: (Dracula)
I was bored okay, and who can forget that hilarous scene when Dracula saunters up to the Chupacabra's cage with that smirk on his face? XD

*goes back to writing on Blood Is*

eiahmon: (Dr. Eminiss)
.. demotivational posters get made. XD

The story is that my pal LateNiteSlacker and I were playing Castlevania: Harmony of Despair (That game needs more Belmonts. Trevor or Juste would be nice.) over PSN a while back, and we were on the first map on hard mode. She was playing as Richter, while I was playing as Soma.

Some info here:
Richter is the ONLY character with a running animation; everyone else is walking.
On this day, Richter was wearing shoes that allowed him to move at twice the normal speed, while Soma wasn't.
The result of this was that I was getting left in the dust on a map where getting left behind would see me slaughtered.

I called out to Slacker to ask her to wait up and she responded with: "Richter doesn't give a shit. He always charges ahead!"

(She also says that he's the "special" Belmont, but more on that some other time. XD)

So the whole Richter as the Honey Badger joke was born then, and after that, whenever he forged ahead of the pack or did something crazy, one of us would comment on how he "Just doesn't give a shit."

So here is the joke in poster form, at the same spot in the same map where it was made to begin with.

Just once I wish they would use his sprite from the Dracula X Chronicles. It looks so much more awesome.
eiahmon: (Marluxia)
All I've got to say about this is: poor, poor Vexen. XD

eiahmon: (Default)
Better than it sounds. XDD

eiahmon: (Default)
I find this video simply hypnotizing, though I'm the music has a large hand in that.

I want my own Minecraft Interstate. :(
eiahmon: (Default)
Playing videogames that is.

I finished Penumbra Overture early Monday morning, and now I'm slowly plowing my way through it's sequal, Black Plague. After that, I'll play the strictly puzzle expansion, Requiem.

Overall, Overture is a good game, even if the protaganist is a fucking idiot. (Gets a letter from the father that he has never met and who had been declared dead 30 years ago. Letter asks him to destroy some documents, instead he goes to where the letter originated and ends up in this mine with zombiefied dogs and other weird shit. Does he bail? Oh no, he keeps pressing on. Moron.) You can tell the physicis engine is an earlier version of the one used in Amnesia, because it's not as smooth and immersive. When I picked up a chair in Amnesia and slung it out of my way, it felt like I had done so with my own two hands and not with a mouse. Not so in Overture. The graphics are nice, and the voice acting is superb - especially whoever did Red's voice. The soundtrack was done by the same person that did Amnesia's, and it is excellent. Here is the ending credit's them, which is my favorite tune from the game.

The game was not scary at all, which makes me think that I should have played it first instead of Amnesia. After playing Amnesia, it's going to take some serious work for a video game to scare me again. Xd

So for those out there that find Amnesia a little too tense, try Penumbra instead. It's well worth it.
eiahmon: (Default)
In honor of me finally being able to play Dracula X Chronicles. (Bought a PSP with my tax money. XD) here are a couple of hilarious vids for everyone to watch. Enjoy!

Robot Chicken Does Castlevania

Dorkly Bits: Castlevania S&M

If I ever get my hands on any of Simon's games I will NEVER be able to take them seriously after this. XDD

By Request

Mar. 13th, 2011 07:33 pm
eiahmon: (Default)
Here you go, Kitters. XD

I should not here that the door he's so petrified of has no monsters behind it. It is simply a cheap scare on Frictional's part.

And yes, before you asked, it scared me good and proper too before I threw the door open.


Mar. 7th, 2011 03:00 pm
eiahmon: (Default)
I finished Amnesia: The Dark Descent at 3am this morning.

It was a wild ride. The Prison was creepier than hell, and there was one heart stopping moment in the kitchen, when I had to hide in the corner from a monster that was breaking down the door. The place I was hiding wasn't dark at all, and at one point, the monster looked right at me! and then walked out calm as you please.

After the Prison, I went through the Entrance to Cister, Cistern, Control Room, and then the Sewers. Then it was on to the Nave (where a certain someone just wouldn't shut the fuck up), the Choir, the Trancept, and then the Chancel. I ended up in a cell and had to break out before the shadow got me, and then it was a terrifying chase through the corridors with the pissed off shadow right on my ass the whole time.

Then it was Nave Take 2, and then Chancel Take 2, the Inner Sanctum (that phrase always makes me chuckle) and there was a moment there where the fucking shadow showed up and made my sanity level go from "A slight headache" to "OMFGWTF! I'm dragging my face along the floor!". But after that it was on to the Orb Chamber, and a stark ass naked Alexander.

Yeah, it was fun. XDDD

Now, do I play again, with the developer commentary turned on? Or do I try my hand at Penumbra? Decisions, desicions....

Ho boy...

Mar. 6th, 2011 12:25 am
eiahmon: (Default)
So um yeah, I've been cruising through Amnesia: The Dark Descent for the past several days and um well...

It's a little scarier than I thought.

I was fine through the Rainy Hall, Entrance Hall, Archives, Wine Cellar, (even though the game glitched here and the monster that was supposed to spawn and then disappear after a few seconds wouldn't disappear. I had to exit the game and try again.) Laboratory, the Refinery, the Cellar Archives, and the Archive Tunnels. (The Archive Tunnels were a fucking blast!) The Back Hall was a nice breather, and I quickly made it through the Guest Room (Had to hide from a monster in a wardrobe.) and the Study, but then I had to go through Storage. I'd heard horror stories about Storage, but things were fine - until I picked up what I had come in there for. Two Grunts spawned, and while I was able to get past the first one by sneaking behind him and then dunking behind a half wall and wait for it to leave to room, the second I had to run straight towards and make it past to the exit to the Back Hall. By the time I was done, I had to exit the game for a bit because my hands were shaking.

I then went through the machine room and took the elevator down. Now I have to go through the Prison, widely regarded as the most frightening place in the game. I've heard that some people never completed the game because they couldn't get through the Prison. I've seen footage of the Prison; it's nearly pitch black, and there are several monsters.

Did I mention that I'm almost out of oil, and that the place is a mini maze? Good news is, I have tinderboxes coming out of my ears.

*steels nerves, takes deep breath* Here I go....
eiahmon: (Default)
It seems like this game would be loads more fun with friends over internet telephone. XD

Heh heh chair sex...
eiahmon: (Default)
I love a good scare - as long as it's of the entertainment kind. Real scares? I hate those with a passion. Anyway, I was flipping through my most recent edition of Game Informer (need to renew btw) when a game was mentioned in an article as having terrifying atmosphere. Well since Hollywood hasn't been able to deliver the screams - the last good horror movie for me was Below back in '01 - I figured I'd look into it.

Well the game may be just a bit much for me. Watch the vid to find out why. If you're really brave, do as the game developers advise and watch it in the dark with headphones on.

I have the demo, and I've only played for about ten minutes so far. It's hard to play more than that, since I literally jump at every sound. If the game didn't have those horrifying monsters, I would likely already have breezed through. Creepy atmosphere = good. Scary shit that pops out at you like a nightmare-in-the-box = bad. I like to think though, that I won't react like this dude did:

If I find it, I'll probably get it - and play it with lights on and headphones off. XD


eiahmon: (Default)

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